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This article is about the playable hero.
Character | |
---|---|
N/A | |
Real Name |
Creed La Sentros |
Aliases |
N/A |
Status |
Alive |
Age |
N/A[1] |
Nationality |
N/A |
Occupation |
N/A |
Base |
N/A |
Affiliation |
N/A |
Relations |
N/A |
N/A
N/A N/A | |
Cosmetics |
N/A |
Quotes |
N/A |
Role |
Tank |
Health |
200 |
Armor |
300 |
Overview [ ]
Abilities [ ]
Angel Idol

Type
Passive Ability
When ultimate becomes available for use:
Taking fatal damage will instead leave Creed with 1 HP and prevent damage from being taken for 3 seconds.
Taking fatal damage will instead leave Creed with 1 HP and prevent damage from being taken for 3 seconds.
Details:
- Passive ability is refreshed on ultimate obtained.
- Spawning with ultimate will refresh passive.
- Damage dealt to Creed while afflicted with Angel Idol buff does not generate ult charge.
Honor's Edge


Damage
:
Direct hit: 25
Splash: 25
Splash: 25
Melee range
:
5 meters
Spread angle
:
Pinpoint
Ammo:
100
Ammo Usage:
30
Rate of fire:
1 swing per 0.3 seconds.
Casting time:
0.9 seconds (Unsheathing)
0.224 seconds (Initial Swing)
0.6 seconds (Fourth Swing)
0.9 seconds (Sheathing)
0.224 seconds (Initial Swing)
0.6 seconds (Fourth Swing)
0.9 seconds (Sheathing)
Duration:
0.048 seconds (Dealing melee damage)
Headshot:
✕
Swing a blade that shoots projectiles.
Details:
- A fully coated blade will sling hard light projections that pierces foes.
- Pierces barriers, enemies, and other damageable entities.
- Must manually reload to sheathe blade; refilling ammo.
- Depletes ammo by 5 per second while inactive.
- Requires at least 10 ammo to fire a projectile.
- Projectiles apply knockback to user while mid-air.
Physical Barrier


12 seconds when destroyed
Type
Barrier
Shift shoulder mounted shield to block incoming attacks. Crouch while block is up to deploy barrier. Using the interact key will destroy the deployed barrier.
Armor
:
1200
Move. Speed
:
-15% penalty (Always)
+30% (when destroyed)
+30% (when destroyed)
Cast time
:
0.5 Seconds
Duration
:
3 seconds
8 seconds (deployed)
8 seconds (deployed)
Cooldown
:
3 Seconds
12 Seconds (When destroyed)
12 Seconds (When destroyed)
Details:
- Barrier blocks melee, projectiles, hitscan, and lazers from facing direction. (Winston primary is unaffected)
- Barrier can be damaged when not in use.
- Cannot be walked through when deployed.
- Cooldown begins after destroyed when deployed.
- Generates ammo for self and overhealth for allies when damaged at thresholds while actively blocking or deployed.
- Pressing interact will destroy the barrier when deployed.
- Overhealth degenerates after 3 seconds.
Mastered Swordsmanship
LSHIFT

6 seconds
Damage:
75
75 (Expending ammo)
75 (Expending ammo)
Area of Effect:
5 meters
Ammo Usage:
60
Move. speed:
110 Meters per second
Duration:
0.15 seconds (Move speed)
0.5 seconds (Enemies Stun)
0.35 s. recovery (Self Stun)
0.5 seconds (Enemies Stun)
0.35 s. recovery (Self Stun)
Cooldown:
6 seconds
Near-Instant push forward, swift striking enemies withing range.
Details:
- If no enemies are affected, no self stun is applied.
- Damage is delayed until after stun effect.
- Requires at least 30 ammo to release projectiles.
- Does not consume ammo if less than 30 ammo.
Parry
E

8 seconds
Type
Ability
Time correctly to reflect an incoming projectile, or stun a melee attacker.
Ammo Generation:
50 (On success)
Max. range:
5 meters
Casting time
:
0.475 seconds
Duration
:
0.27 seconds
Cooldown:
8 seconds
Perfectly time to destroy projectiles, block melee attacks, stun melee attackers, and regenerate ammo.
Details:
- Requires Honor's Edge to be sheathed and will unsheathe the weapon.
- Destroys Sigma's Accreation, Orisa's Javalin, and all projectiles that are deflectable.
- Reinhardt's Hammer, Brigitte's Flail, Doom's Power Punch, and all other attacks classified as Melee.
The power to create change...
Q

960 points
Damage
:
Projectile speed
:
50 meters per second
Area of effect
:
.15 meters radius (Projectile size)
5 meters radius (Splash size)
5 meters radius (Splash size)
Casting time
:
0.475 seconds
Duration
:
0.08 (Splash damage)
5 seconds (Damage amplification)
5 seconds (Damage amplification)
Ultimate cost
:
960 points
Ultimate generation
:
Bodyshot: 480 points
Headshot: 960 points
Headshot: 960 points
Details:
- The blade explodes on impact, releasing a lingering effect. All enemies within this area recieve double damage for duration.
- Landing a bodyshot refunds progress toward ultimate, and a headshot doubly so.