This article is about the playable hero.
Waylen


Doomfist Artwork.png

N/A

Real Name
Waylen Gael
Aliases
Sabatour
Status
Alive
Age
34[1]
Nationality
N/A
Occupation
Covert operations leader
Base
N/A
Affiliation
Talon
Relations
N/A
N/A
N/A
N/A
Cosmetics
N/A
Quotes
Hope for the best, but prepare for the worst.
Role
Tank
Health
150
Armor
150
Shields
150

Overview [ ]

Forged from experience in a special operations unit, Technology has allowed for deep infiltration of multiple security facilities through utilization of a camouflage barrier. Featuring a velocity dampening liquid allows for protection from high velocity projectiles in case of discovery.

Abilities [ ]

Ailment Mitigation
Hero-ability-circle.svg
The best defense.png
Type
Passive Ability
When afflicted with a negative debuff, mitigate damage taken by 50%
Details:
  • Reveal effects: Widowmaker Ultimate, Hanzo recon arrow, Sombra hack
  • Slow effects: Mei primary fire, Mei Ultimate, Doomfist Ultimate, Orisa Ultimate, Soljourn disrupter shot
  • Stun effects: Reinhardt Shatter, Roadhog Hook, Orisa Javelin, Doomfist punch wall impact, Sigma accretion
  • Root effects: Ana sleep, Mei freeze, Junkrat Trap, Zarya Ultimate
  • Damage-Over-Time effects: Ashe dynamite, Torbjorn Ultimate, Junkerqueen Wounds, Widowmaker venom mine
  • Anti-heal effects: Ana nade, Junkerqueen Ultimate
  • Damage-recieved-amplification effects: Zenyatta discord


Quartz Eagle
Key mouse 1.png
Hero-ability-circle.svg
Ability-mccree1.png
Type
Weapon
Aim Type
Hitscan Single shot (hitscan)
A powerful short range hand cannon styled after a desert eagle.
Damage :
10 - 50
Falloff range :
5 meters to 30 meters
Spread angle :
Pinpoint
Rate of fire:
5 shots per second
Ammo:
12
Reload time:
0.5 seconds to 2.0 seconds
Headshot:
Short-range hand cannon derived from desert eagles.
Details:
  • Damage per second: 250 (210 overall w/reload)
  • Each shot raises the camera 2 units
  • Reloading utilizes an attached fast magazine for a 0.5 second reloads.
  • Reloading with an empty fast magazine forces a 2 second reload that fills both.
  • Alternate fire draws from the reserved fast magazine, which will result in non-full magazine reloads or forcing a 2 second reload if empty.
  • Preemptively reloading with a full primary magazine will reload the secondary magazine for 0.5 seconds if applicable.


Shrieking Birds
Key mouse 2.png
Hero-ability-circle.svg
Hand cannon.png
Type
Weapon (Secondary Fire)
Aim Type
Targeted Targeted (enemies)
Enter an aiming mode to target other players with homing bullets. Holding the input allows for multiple targets to be selected and primary can still be fired during this animation.
Damage :
10 - 50
Targeting range :
30 meters
Spread angle :
Pinpoint
Rate of fire :
1 shot per 0.1 seconds
Ammo :
12
Ammo usage :
up to 5
Reload time :
0.5 seconds to 2.0 seconds
Headshot :
Enter a aiming mode to select up to 5 targets for homing birds.
Details:
  • Each primary shot turns the camera to the left by 2 units.
  • Selecting less than 5 targets causes the last target to be focused by the remaining rounds.
  • The primary and secondary fire draw from seperate magazines. Reloading the primary will use the secondary fire's magazine. Emptying the secondary fire magazine, either by reload or using Shrieking Birds, will disable the secondary fire and force a 2 second reload for the primary fire.


Faze Step
LSHIFT
Hero-ability-circle.svg
Ability Moira Fade.png
9 seconds
Type
Ability
Aim Type
Area of effect Area of effect
Self and allies' movement speed increases while making them invulnerable to damage and invisible. An afterimage is left behind by both teams for duration.
Move. speed:
+25% buff
Max. range:
15 meters (max)
Duration:
1 second + 0.048 s. recovery
Cooldown:
9 seconds
Disappear, move faster, and become invulnerable, but you cannot shoot.
Details:
  • Applies post process effect to desaturate and slightly increase contrast.
  • Makes Self and allies invulnerable and invisible. They can still pick up Health Packs.
  • This cleanses all mobility debuffs, and stuns. Revealed allies leave revealed afterimages and are revealed on ability end if still applicable, but are hidden during duration.
  • Enemies and allies appear as still images to the affected.
  • Enemies and allies see a still image of the affected at the time they were afflicted.
  • Still images last for duration.


Illusion Barrier
E
Hero-ability-circle.svg
Abilities-sigma2.png
8 seconds
Type
Ability
Propels a floating velocity-dampening barrier 5 meters in the direction character is facing. The barrier obscures allies from view, and is translucent.
Damage:
-50%
Proj. speed:
-50%
Deploy speed:
16.5 meters per second
Max. range:
5 meters
Area of effect:
5 meters height
5 meters width at the poles
curves to 6 meters in the middle
Casting time :
0.08 seconds
Duration :
1 second
Cooldown:
8 seconds
Hold to propel a floating barrier; release to deploy.
Details:
  • Visually, the barrier only obscures allies. Violet rings ripple out from the edges and fade quickly. The barrier applies a subtle saturation to the world when looked through.
  • Hitscan and Projectiles lose damage when passing through, regardless of team. Projectiles lose velocity and gravity is applied if not already.
  • Upon activation, the barrier moves forward by holding down the ability key and stops when released or at 5 meters.
  • The barrier will follow the camera, maintaining forward distance from character until deployed.
  • Walls will block the barrier's path if the center of the barrier is blocked. The barrier will coast along the ground if the angle down is 45� or lower.
  • The barrier can be deployed by releasing the ability key, or activating any other abilities.
  • If stunned, canceled, eliminated, or Ability Sombra Hack.png hacked . the barrier will remain in its current place and disolve over 2 seconds.
  • Characters that pass through the barrier are reverted to base speeds and are prevented from recieving movement speed buffs for 2 seconds.


Black Tempest
Q
Hero-ability-circle.svg
Rampage Icon.png
1900 points
Type
Ultimate Ability
Aim Type
Projectile Guided Projectile (initial cast)
Area of effect Area of effect (tempest)
Release a contained tempest that expands on impact to obscure the area within. Enemies cannot see inside and projectiles cannot enter or exit the area affected.
Damage :
100 (expansion impact)
10 damage per second (tempest)
75 damage per second (tempest edge)
Move Speed :
5 meters per second (enemies)
Projectile speed :
20 meters per second
Area of effect :
0.2 meters radius (unexpanded)
15 meters radius (expanded)
Casting time :
0.5 seconds (ready animation)
0.08 seconds (throw initiaited)
0.5 seconds (expansion)
Duration :
1.5 seconds (max. hold time)
15 seconds (tempest)
Ultimate cost :
1900 points
Details:
  • Black Tempest begins expansion:
    • After being held for 1.5 seconds after activation
    • On Impact with any enemy or hard surface
    • After traveling a maximum range of 15 meters
    Once expansion begins, Black Tempest stays in that location for the 15 seconds duration.
  • Enemies cannot see into the area covered by Black Tempest.
  • Enemies lose line-of-sight to players that are obscured and cannot target them.
  • Pushes enemies toward the edge at a constant 5 meters per second. Enemies at the edge are unaffected
  • Projectiles are destoryed at the edge and cannot enter or exit the area.
  • Enemies are slowed to walking speed while passing into Black Tempest.
  • Black Tempest clears the area of all existing area effects.